The PC, on the other hand, evolves every year and can absorb the latest and greatest graphics chips and microprocessors. The performance of consoles is frozen in time because every console has to be the same, and it presents developers with a stable development platform. They plotted for four months, and in the end, they wanted to produce “PC quality graphics running at 60 frames per second on a console.” They studied the graphics technology and defined what the game would look like. Treyarch brought together a “strike team which we called the Beautiful Corner team.” That was an affectionate term for a vertical slice program that defines a flow of a map, starting with one corner of the map. We locked ourselves in a room and decided what do we want to take away from the game in terms of technology.” “We didn’t want to rely on the stuff we have done in the past. “You have to challenge assumptions,” said Dan Bunting, director of online at Treyarch. Happily, the Treyarch team has been able to squeeze more 3D graphics performance out of the consoles. Three top investment pros open up about what it takes to get your video game funded.
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